3 July 2014

What Kind of Creature Am I? (Album Review)

It's not very often these days that I encounter a new band or artist that I get really excited about. But Australian prog band Toehider is proving to be one of those.

I first heard of the band when frontman Michael Mills was featured on Ayreon's latest album, The Theory of Everything. I didn't look into it too deeply then, but sometime later the man behind Ayreon, Arjen Lucassen, posted a link to a crowdfunding campaign for the new Toehider album, What Kind of Creature Am I? I thought it looked interesting, and the cost for the CD wasn't too high, so I decided to take a chance, even though I wasn't at all familiar with their music.

The album isn't officially slated for release until next week, I believe, but backers got a link to download the album last week, and today I discovered the CD in my postbox. I have listened to the album several times now, and... yes, I'm quite enjoying it.

I often talk about how much I appreciate albums as physical, aesthetic objects, and this one is no exception. The artwork by Andrew Saltmarsh is delightful. The liner notes are quite hilarious (another thing that adds value to owning the physical version). My one complaint is that the font in the booklet is quite small and hard to read. (Alas, this is a far too common problem in CD booklets.)

While Toehider has additional members for live performance, almost everything on the album is done by the quite talented multi-instrumentalist Michael Mills (which makes the music all the more impressive). Best I can describe Toehider's music is as prog rock. The songs display a wide range of styles and influences, with intricate, skilful arrangements, often complex (as prog tends to be), but still frequently quite catchy as well...

There are obvious Queen influences in several songs. There are heavier guitar parts, at times venturing close to metal (though much of the music is fairly cheery), as well as softer, more folky sequences (parts of the epic 12 minute track 'Meet the Sloth', for instance, remind me greatly of Jethro Tull).

Mills is a quite competent singer, as well, with a remarkable vocal range. The lyrics are frequently surreal, fantastic, even whimsical, though occasionally veering into darker, more personal territory.

I will probably have to try to get my hands on Toehider's earlier works eventually, although that may take a while. Meanwhile, I'll just go on listening to What Kind of Creature Am I?

22 June 2014

One Solstice Night, Pt 5

So, as my followers could conceivably know, for the past few years I have stayed up till dawn on the night of the summer solstice, the shortest night of the year, and blog my activities during that night. The actual moment of the solstice (astronomically speaking) was at 1:46 p.m. my time, so I guess tonight is the closest to it.

This year is a little different from my previous solstice nights, though, because, as it happens, the solstice this year happens to coincide with the awesome Mario Marathon for Child's Play Charity, which (as my followers again may be aware of) I follow every year with an almost religious fervour. So my night isn't going to be a whole lot different from the rest of my weekend. But I'll try to write up some of the highlights, anyway. (I also don't have any booze, like I usually do, largely because the stores have been closed for the last couple days due to the Midsummer holiday...)

22:51 - Sunset. The MM crew has now been playing for almost 29 hours and they've raised over $26,000 for charity. Pretty cool. They're currently playing Super Mario Bros. 2. That's one of my favourite games from the good old NES days, and (iirc) the only Mario game I actually beat (without Game Genie codes) back in those days. (Before this they played Super Mario Galaxy, which is probably my favourite modern Mario game...)

23:00 - A couple words about my marathon watching set up. I went all out this year, hooking up my laptop to my 40" TV so I can watch the stream way bigger than I ever have before, and I can have my laptop next to me for chatting in the marathon's IRC channel (and, you know, writing this blog and stuff). It's pretty cool. Don't know why I haven't done this before. Just laziness, I guess (and of course I didn't have a TV this size in previous years).

23:25 - And they just beat SMB2! I think this was the fastest playthrough yet this marathon, faster than SMB1 even. Next up is Super Mario Sunshine for the GameCube, which should be a much longer game... Not one I've played, not likely in the foreseeable future, but Mario is Mario...

00:00 - Midnight calls for a midnight snack. Gonna make me some nachos! Well, I call them nachos, but it's pretty much the simplest version I can imagine. Basically I just put slices of cheese on top of tortilla chips and toss them in the microwave. Well, I've got some salsa for dipping, too. Fancy.

1:00 - Should be about as dark as it gets around now. Been a pretty rainy week, but apparently the skies have cleared up just in time for tonight. And the skies are a nice shade of blue, fading to almost gold on the horizon... Yup, that's midnight at midsummer here in Finland...

1:20 - Ah, good old blindfold mode, always good fun to watch.

1:40 - Hah, wouldn't be Mario Marathon without the eventual technical difficulties. Apparently the website is down. Stream still works fine, luckily, 'cause it's through Twitch.tv. Of course the stream is a lot more quiet when people are fixated on fixing issues...

3:10 - I probably shouldn't be having more nachos at this time, but maybe just a little... Hope I won't regret it soon when I'm actually trying to sleep...

3:55 - Sunrise. Which means I should be heading to bed. Fun enough night, just a bummer about Mario Marathon's server issues. Tomorrow will be... pretty much the same as tonight! Hopefully the issues get sorted out soon and the rest of the marathon will be a huge success!

22 May 2014

BioShock Infinite

BioShock's one of those game series that's been sort of on my radar for a long time, but, perhaps mostly because I've never been a particularly passionate FPS fan, I never got around to buying them. However, I recently joined PlayStation Plus and one of the free member games at the time was BioShock Infinite, so of course I decided to download it and give it a try.

Infinite is the third game in the series, but it's a more or less independent story set in a new location, so I didn't have too many qualms about not having played the first two. Booker DeWitt is a private investigator living in 1912, who, under somewhat mysterious circumstances, ends up in a floating city called Columbia, looking for a girl called Elizabeth. Of course things soon get crazy. Or crazier, I should say. Columbia turns out to be a religious white supremacist community on the verge of rebellion. Mix in supernatural powers, strange quantum technology that keeps the city in the sky, alternate realities, mechanical creatures and whatnot, and you've got a pretty cool, original environment and interesting story.

Quirky vintage environments have of course been a defining feature of the BioShock franchise from the start. I really enjoyed the look and atmosphere of this game. Radios and gramophones play music in the style of the period and the aesthetic in general is not quite like any other game I've played. For much of the game you travel with Elizabeth, which, from a story point of view, added opportunities for dialogue, something that normally isn't perhaps the strongest point in FPSs. The storytelling in general was pretty good, although it did feel like there was the occasional unnecessary MacGuffin used to add more action sequences that didn't quite fit in the otherwise original and high quality design of the game...

Gameplay-wise, BioShock Infinite plays much like any FPS. It does have some slight RPG elements mixed in too, though. You gain a variety of different supernatural powers you can use. There's a lot of loot lying around for you to gather and you can buy upgrades for your weapons and powers. There are also sequences with little fighting, some exploration to do and a few sidequests as well (though honestly I didn't find the sidequests particularly interesting or rewarding). All in all, it plays pretty smooth and fun.

The amount of choice in weapons and powers is good, I guess, but honestly the game didn't really give much incentive to experiment with them. You're limited to carrying two weapons, and although there's plenty lying around that you can pick up, I rarely felt comfortable switching away from the familiar weapons I'd been using from early on and had spent resources upgrading...

I've always considered myself pretty bad at action games and often pick easier difficulty settings when available. But I decided to go with the default setting this time, and... honestly, I don't know if I've actually improved over the years or whether this game was on the easy side, but I found most of the game not very hard at all. Dying wasn't really a problem, as enemies you've killed stay dead. Really only the final battle caused me any trouble, largely because it had a different type of objective from most battles (protecting a target, rather than just killing things). But I still had fun playing, though, and that's what counts, of course.

I also had some complaints about the save system. Namely, the lack of one. The game only saved at particular checkpoints, and should you have to quit at any other point, you'd have to start again from the last checkpoint...

So yeah, overall, while not perhaps exactly perfect, I quite enjoyed the game. Once experienced, though, I don't really see myself replaying this in the foreseeable future. I guess I should eventually check out the other two games. But it's not a terribly high priority, got plenty of games to play as it is...

12 May 2014

One More from the Normandy: the ME3 DLC Post

So I just finished my second playthrough of the Mass Effect trilogy. It was a great, epic journey once again. And a long one. (Some 140 hours, at least, spread over the last six months or so—I tried to be as thorough as possible this time, probably doing a bunch of optional stuff I might have missed first time round.)

When I first played Mass Effect 3, a year ago, all the DLCs were already out, but I was somewhat low on funds and they were, all put together, pretty expensive. So I decided to postpone purchasing them, hoping they'd be on sale before too long. Well, they finally came on sale in the PSN store earlier this year, just a little before I was moving on to ME3 in my replay of the trilogy. So obviously I bought them all (the single player expansions, that is), meaning I had a ton of exciting brand new content for my playthrough. So, let me just go over those expansions briefly.

From Ashes features a new mission, revisiting Eden Prime. Some nice scenery, but the mission itself was hardly anything special. The 'meat' of this expansion, however, is a new squad member. And not just any squad member, but an actual living prothean. Who turn out not to be necessarily the nicest of peoples. But I don't want to spoil too much. Though not hugely important, it's a fun enough addition to the game, and obviously expands on some elements of the game's lore, which is always cool.

Leviathan has the team chasing after a mysterious being in several locations around the galaxy. The story builds on some concepts from the game's ending, particularly the origin of the Reapers. This was a fairly entertaining mission, overall, in my opinion, with a decent balance of action and story.

Omega sees Shepard helping Aria recover the Omega station from Cerberus forces. The loss of Omega was of course mentioned in the main game, but more importantly, this DLC ties in heavily with one of the Mass Effect comics, Invasion (which, of course, I re-read before embarking on my replay of ME3). As a mission, though, it's mostly pretty straightforward and linear combat, little more. While it was still a lot of fun and offered several hours of gameplay, in some ways it seemed perhaps the most overpriced of all these DLCs. You don't even get to revisit Omega again after finishing the mission or anything...

Citadel, on the other hand, features a pretty fun mission with plenty of variety and new areas to visit on the Citadel, along with a ton of little dialogue scenes with various characters, mini-games etc. You get to see the Normandy's crew just hang out and have fun, for a change. Compared to most content in ME3, which can be quite grim, this expansion has a very tongue-in-cheek tone throughout. Some parts are just downright hilarious, which is a nice change. Anyway, I think Citadel actually had the most 'bang for buck' of the expansions, although it's still not exactly cheap.

Overall, the DLCs add a fair amount of fun content and variety to ME3, easily adding 10+ hours of gameplay. I do, however, feel that, at full price, they're somewhat overpriced. The four major single player expansions together (in the PSN store for my region, as of the writing of this post) cost almost as much as a new game, and probably a fair amount more than you'd actually pay for ME3 these days. Which is just ridiculous. Well, I guess it's hard to be a fan of anything without someone, somewhere squeezing money out of you...

5 May 2014

A Noob's Guide to Dark Souls

I recently beat Dark Souls and thought it was a very entertaining, cool experience. It is, however, not one of the most easily approachable games around, so I thought I might write down some of my thoughts for potentially interested gamers.

I am by no means an expert on Dark Souls. In fact, I'm barely more than a noob myself. I've only played through the game once, and there is much I don't know, and much I probably could have done better.

What Is Dark Souls?

Dark Souls is an atmospheric, challenging action RPG title by Japanese developer From Software, originally released in 2011. Set in a gloomy, desolate fantasy world, you take on the role of an undead warrior, banished from the lands of the living, on a quest to learn ancient secrets of the world.

The game has a reputation for being rather hard. And I guess it is. You will likely die many, many times while playing it. But it can also be very entertaining and rewarding. And for all its hardness, the game is still, mostly, fair. You learn to deal with the challenges. You improve your character and equipment to help you overcome them. I'd say anyone with some experience with action games, and a little patience, should be able to beat it.

That being said, Dark Souls definitely isn't for everybody. If it's not your thing, that's perfectly fine. It's just a game, not some sort of holy grail, although some may portray it as such. From what I hear, the community for this game can be a little elitist sometimes. But you can just ignore such people. Remember there's no one correct way to play the game. As long as you're having fun, you're doing it right.

Do Your Research!

Here's the thing about Dark Souls: it tells you very little about anything. The manual that came with the version I bought is not very informative at all, and doesn't even list all the controls (for instance, I don't think it makes any mention of jumping—not something you need often, but occasionally useful). The game itself is not much better. While there is a tutorial section of sorts, it doesn't really hammer a lot of stuff in, or explain every aspect of the game. The menus may well be confusing. Like, what do all these stats mean?

However, there is a wealth of information about the game online. Several wikis are dedicated to it. (Here's the one I ended up using most.) You'll find more detailed info about locations, enemies, items, NPCs etc. For a game like this, I don't think there's any shame in doing your homework. There are so many things you simply cannot know. Once you get some way into the game, you'll likely want to explore more on your own, but getting to that point is much easier with at least a little more information than the game gives you. The story of the game isn't hugely complex, and the style of storytelling quite minimalist, so you're not likely getting a whole lot of big spoilers if you read up on some stuff (heck, it might even clarify some plot points that aren't necessarily all that obvious from the game's dialogue).

Early on, watching other people's experiences can be valuable. I watched Alex Steacy and Graham Stark of LoadingReadyRun play the first few hours of the game on the LRR stream, which I'm sure was helpful. (Here's the first broadcast of Graham playing the game, archived on YouTube—it's fun and also informative.) (There's also a post by Alex giving advice to new players here, which I recommend, though I'm covering some of the same ground in this post.)

Character Creation

The class you pick determines your beginning stat levels and starting equipment. But over the course of the game, you can increase whatever stats you want and use whatever gear you want; the class is only your starting point. So the class you choose isn't hugely important, although it does give you a small head start in certain areas and you may wish to focus on those areas. Some sources have recommended warrior or knight for beginners, as they're fairly straightforward melee oriented characters, and I have no argument with this. You might not want to trouble yourself too much with magic on the first playthrough. (I played a warrior and used almost no magic, and it worked fine for me.)

The gift is probably even less important than your class in the long run. Many of these are of very little consequence at all. Some are single use items that would be soon expended, so they don't seem especially valuable. The binoculars you can actually obtain fairly easily quite near the beginning of the game. Be wary of the description of the Tiny Being's Ring—it does not, in fact, regenerate your health, only gives you a slight increase in total hit points. The Old Witch's Ring allows you to speak with a particular NPC. It doesn't really affect the game, but is a fun little scene. (You can obtain it late in the game, but it requires a little work.)

The one gift that actually has a significant game impact is the master key. This allows you to open several doors in the game before you get the keys for them. I have seen some sources recommend it, but it's a double-edged sword. It might allow you to skip some potentially difficult areas early on. But it might also give you early access to areas that are too tough for you, and confuse you about where you're supposed to be heading. And if you're playing for the first time, do you really want to be skipping content anyway? I, at least, wanted to experience the whole game, from beginning to end. So I would only recommend the master key if you really know what you're doing. (Note that the thief class gets the master key as part of its starting gear, so beginners might want to be equally wary of picking that class.)

General Gameplay Considerations

I played on PS3 and have no experience with the PC version, but I have heard many people heavily recommend using a gamepad rather than mouse and keyboard. The game was obviously designed with consoles in mind.

The easiest tactic against many early enemies is to wait for them to attack, block with your shield, and then hit. Repeat until it's dead. Being too hasty will likely get you killed. Beware of getting crowded by multiple enemies.

Kicking is useful against enemies that constantly hold their shield up. It's a little tricky to perform, so you might want to practise it. Parrying is supposedly a really effective technique, but if you have trouble getting the timing right, don't stress over it too much. I beat the game just fine without learning to parry. Backstabbing is a little easier to do and quite effective against many slower enemies, so you might want to practise it.

Remember that you cannot pause! While you're in menus, you can still be attacked, so make sure you're in a safe place before you adjust your gear of whatever. Also, make sure you're fully out of the menu when you continue, as you can still move but you might, to your surprise, not be able to block or attack because there's still a menu tab selector active in the corner...

Once you do something, it's done. You can't go back. There's only one save file per character, and the game is frequently autosaving. When you quit, you carry on from where you left off. However, there's not a whole lot of things you can screw up permanently. If you use or dispose of an item, it's gone. Some you may be able to replace, others not, so take care. If you kill an NPC, they're gone for good, so be sure about what you're doing in such situations.

If you're ever stuck at a certain point, there may be other areas you can explore, and you can usually also grind and level up or upgrade your equipment.

Getting Invaded


While Dark Souls is primarily a single player game, it has some online features woven in. The most noticeable (apart from the many messages popping up all over the world) is the ability to 'invade' other players. You will get invaded, sooner or later. It is quite possible you'll die, since the invaders are likely more experienced players and likely to have better gear. Some may be actively trying to troll other players.

But, overall, it's not really that bad. At least it wasn't for me. You can only be invaded while in human form, and you can play much of the game just fine without restoring your humanity. (You will want to do it every now and then to kindle bonfires, though, and in order to summon NPCs to assist you in boss fights. But those are the only important times.) There's a cooldown before you can be invaded again, too. At worst, invading seemed like a minor annoyance. At best, it can even be exciting, especially when you actually manage to beat the other guy. Just be mentally prepared for the possibility.

A Few Useful Early Game Hints

There are several useful items you can get around Firelink Shrine when you first get there (in the nearby graveyard, and down the lift into New Londo Ruins). Getting some may practically involve suicide runs, but that's fine, because you keep all items when you die.

Try talking to NPCs more than once. Sometimes they have more useful information, gifts etc. if you talk to them two or more times.

Find the merchant in Undead Burg. He's got some useful stuff to sell, and there's a bonfire fairly near, so grinding for souls isn't too hard, if you don't have enough. The repairbox is really useful, especially if you use gear with low durability. You should probably also buy the residence key. When killed, he drops the uchigatana, which is a very good sword for anyone going for a dexterity-heavy character build (I pretty much used it as my primary weapon throughout the game). But if you do decide to kill him, make sure you buy everything you want from him first.

When you get to the bridge with the dragon, you can fairly easily get the Drake Sword by shooting its tail from a location under the bridge. You'll need a bow and plenty of arrows, which you can buy from the merchant. It might take a few tries to get the aiming right, and dozens of arrows before it drops the sword. Once you get a little further in the game and start upgrading your gear, the Drake Sword is easily outclassed, but at this point in the game it can be really good.

If you kill Lautrec when he shows up in Firelink Shrine, you'll get a rather good ring. You'll miss out on a storyline involving him if you do this before ringing the second bell, but it might still be worth it, and easier at this point... (Just make sure you never remove the ring, though, as you'll lose it!)

Before you head into Blighttown, go to the Darkroot Garden from Undead Parish and kill some of the tree creatures. They drop varieties of moss, which cure status ailments and can be quite helpful.

Afterword

There's probably important stuff I've forgotten, and obviously I haven't gone into a lot of detail about the game's mechanics and controls. But you should be able to find a lot of this on your own, if you're interested.

I don't know if anyone who might find this useful will ever stumble upon my blog. But if even one person out there actually finds this helpful and ends up enjoying Dark Souls as much as I did, I'd be happy!

4 May 2014

Linking the Fire: The Day I Beat Dark Souls

So I did it. I beat Dark Souls. After years of being somewhat sceptical about this game, once I actually got into it I simply devoured it, spending a lot of my free time playing it over the last couple weeks.

The final boss... was actually easier than I was expecting. Beat it on my second try (and came very close to beating it on the first). But that doesn't mean I'm a skilled player, just that I've taken my time and levelled up my character and equipment. I feel like I've explored Lordran fairly thoroughly now, although I'm sure there's still a ton of hidden content that I've missed. The ending was... arguably kinda anticlimactic, but that's just so Dark Souls all over, with its minimalistic storytelling.

Since I already discussed many aspects of the game in my last couple blog posts (my first impressions, and second impressions), I'm not going to write a proper 'review' blog. Suffice to say, I had a lot of fun playing Dark Souls. I loved the atmosphere, the action, even the silly NPCs. That being said, I'm sure this is not a game for everyone.

Dark Souls has a reputation for being a hard game. And I guess it is. But if I can beat it without too much trouble, I think most people with a little experience in action games, and a little patience, should do just fine. It is not the most easily approachable of games, however, and, as I've said before, you're much better off if you do some research beforehand. (Actually, maybe I ought to write some kind of noob's guide to the game. Although I'm not sure if any of my friends might actually be contemplating playing this game or that anyone else would actually discover my writings...)

I don't feel a great hurry to play the sequel. I guess I'll have to some day, but I'll wait at least until the price drops a little. The little I've seen of it... is fairly interesting, I guess, but I'm not sure about some of the changes... I'm also not sure I want to try a 'new game plus' with my current Dark Souls character. I think it might be more rewarding to try an entirely different character build. In any case, I probably should be playing other games as well, for a change.

And... I guess that's about all I have to say at this time.

28 April 2014

The Continuing Adventures of the Chosen Undead

So over the past week or two I've been playing a lot of Dark Souls. I honestly don't remember when I was last this excited about, or addicted to, a video game. It fills my free time, and when I'm not playing, I'm checking up stuff on a wiki. (OK, I exaggerate slightly, perhaps—I've done other stuff too, like read the latest volume of Saga, which was brilliant, as always. But I have played a lot of Dark Souls.)

Last week I wrote about some first impressions of the game. Now I guess I'm getting relatively far into it. I've beaten a bunch of cool bosses. I've managed to find the Lordvessel. I've got my trusty katana upgraded to maximum level, and some fairly decent armour as well. All is going pretty well. Oh, and obviously I'm still dying a lot.

It's hard to really put my finger on what exactly makes this game so addicting. On the surface it can look like a fairly simple hack-and-slash game with not much plot—not exactly my usual cup of tea—but the world of Dark Souls is surprisingly rich. I love the way the levels are constructed, from the darkest depths to the loftiest castles. There's a surprising amount of variety, yet it's all connected (and interconnected). The NPCs are scarce and there's not much dialogue—and what there is is frequently kinda silly, even cheesy—but even those NPCs seem to fit well in the atmosphere of the game.

Of course that would all mean very little if the gameplay wasn't good. While the game is basically all about combat, you have options about how you go about that and how you build your character—heavy weapons, lighter weapons with more speed, magic etc. There's a ton of equipment to choose from to supplement your chosen style. The combat is fun and fast, but usually not too fast—you actually need to think about what you're doing, block attacks etc. Button mashing will get you nowhere. There's some advanced stuff too that I'm not really even trying, like parrying, which requires really precise timing and reading your opponents moves—things I'm pretty bad at.

A thing that is sometimes said about Dark Souls is that it's hard—but fair. It's tough and you'll die a lot, but very little is random or cheap. You get better. You learn to read enemies and adapt to their patterns. And it is an RPG, so you'll often have opportunities to grind and improve your character, or explore alternate routes. I have certainly been taking my time, not rushing into things.

The one catch that I already mentioned in my previous post—although it really isn't a catch at all as long as you're aware of it and act accordingly—is the frequent lack of information on some important topics. I've probably spent more time reading about this game online than I have for any other game in the past. Not actually a lot of actual 'walkthrough' stuff, as in what I'm supposed to do next, but mostly about strategies for bosses, what equipment best suits me and how to upgrade it, where to find certain helpful items, making sure I haven't missed any really important secrets in a particular location etc. I think that's all actually pretty cool and rather than being 'spoilers' might even add to the experience. Very rarely have I felt that I'm actually stuck in a place and had to check a walkthrough—although it has happened, sometimes the right exit or switch can be hard to spot.

The PvP part of the game is something that many people don't appreciate, and I'm inclined to agree. That sort of thing really should be something you can easily opt out of. It can be a source of annoyance for new players, since invaders are bound to be much more experienced players, and, I'm given to understand, sometimes actively trolling other players. That being said, I've actually had a fairly easy time with PvP thus far. I've only been invaded a small handful of times (you have to be in 'human' form to be invaded, and I tend to use my humanity only when absolutely necessary), and, somewhat to my surprise, I think I've actually won more than I've lost...

I'm a little concerned about how the difficulty will develop from here on, as, my gear already being pretty high level, I'm getting lower on ways to improve my character. I can keep levelling up for a long time, but it's a slow progress. No challenge so far has been insurmountable, though, and I've had fun encountering them. I expect I'll write more when I actually beat the game.

22 April 2014

How I Came to Darken My Soul

So I spent much of last weekend playing Dark Souls.

I remember watching 'let's play' videos of this game already, like, a couple years ago, but for a long time I was pretty sure it was a game I was never going to play. It looked hard. It looked, frankly, a little monotonous. It didn't seem to have much of a plot.

I have largely the LoadingReadyRun crew, and Alex Steacy in particular, to thank for changing my mind. I think I've mentioned in recent blog posts I've been watching a lot of their material lately. Well, some time ago Alex got into Dark Souls and streamed a session of it. I figured it would be fun enough to watch. He also wrote this helpful post on Tumblr for people interested in getting into the game. Enthusiasm can be infectious sometimes, and sure enough, I was infected, and eventually went out and actually bought the game (since it's a few years old already, and the sequel just came out, you can get it for a fairly affordable price these days). Since then I've also been watching LRR's Graham Stark play the game, with helpful advice from Alex.

'Helpful advice'—those are fairly important words.The thing about Dark Souls is that it has a pretty steep learning curve. The game tells you very little about what's going on and how you should be playing it. The manual is pretty slim, as they tend to be these days, and makes basically no mention of many important concepts and techniques, nor does the game have much of a tutorial section, beyond briefly mentioning some very basic controls. Unless you're a lot more hardcore than I am about such things, you'll really want to do research online, watch tutorial videos etc. before getting into the game. This'll make the first few hours a lot easier.

But when you do get into the swing of things, I think it can be an interesting, entertaining and rewarding experience. I'm still not very far into the game, so I can't really make any final judgements, but I've had fun thus far, and been pretty excited to play it. Sure, I've died a lot, but that's part of the game. Just exploring the different areas is pretty cool.

Uh, yeah, so what exactly is Dark Souls, someone might be asking? It's and action RPG title from Japanese developer From Software. Not a typical JRPG, though—actually more reminiscent of later Castlevania games (those in the Symphony of the Night vein), or perhaps even Zelda games, featuring an open world of connected levels that you can explore with some degree of freedom, but will need to beat certain bosses or find certain items to be able to progress. There's a robust stat and equipment system that affects many aspects of the game.

The tone is quite dark. You basically play as an undead character in a world filled with other undead and monsters, most of which are trying to kill you. There's not a whole lot of plot, and the cutscenes and dialogue that you get... are not perhaps the clearest, so I'm not going to bother going into a lot of detail at this point. While I'm a big fan of strong stories in video games, honestly, I don't think it really matters in this game. It's just not really the point. A lot of plot might even get in way of exploring the game's desolate world. What's important is that the atmosphere of the game is delightfully gloomy and, well, atmospheric... (There's also some atrociously bad pseudo-archaic English in some of the dialogue snippets that makes the linguist in me just want to punch somebody.)

I may write more about this game once I've played more. In the meanwhile, I'm still writing those Breakfast Battles updates on Tumblr I introduced a couple weeks ago. I still haven't finished my Mass Effect playthrough, but in the very near future I'll likely be focusing on Dark Souls...

10 April 2014

Brothers: A Tale of Two Sons

Been a while since I played an entirely new video game, largely because I've been working my way through the Mass Effect trilogy, which has turned out to be a fairly lengthy undertaking. I decided to to take a little break from it, though, and played Brothers: A Tale of Two Sons.

This is quirky little indie adventure game from Swedish developer Starbreeze Studios. Two young brothers in a medieval fantasy world set out to find a cure for their ill father. Their journey takes them through a variety of strange places. Most of which seem to be in a fairly ramshackle state and difficult to navigate through...

The characters all speak in a made-up language, and the story's relatively simple. Starting out, it looks like a pretty light-hearted, non-violent adventure game. Be warned, though, towards the end the story gets pretty grim and emotional, as the brothers encounter their share of destruction and death along the way. Can't say much without spoilers, but some of the twists actually managed to surprise me.

For a fairly small indie game, Brothers looks really nice, with its grand landscapes and whatnot. Music's pretty cool and atmospheric, too. The gameplay is largely puzzle based, with a twist: you control both brothers simultaneously, one with each analogue stick, using the left and right trigger buttons to make the characters interact with the environment. And that's it. Controlling two characters at once can be a little disorienting at first, but you get the hang of it.

The puzzles honestly aren't very hard. Certain sequences require fairly precise timing, but once you get into the swing of things, the game progresses pretty smoothly. I found it pretty fun and relaxing, overall. It's not a long game, I played it through in just a couple sittings. Since the game is highly linear and puzzle based, and not particularly challenging, I'm not sure it really has a whole lot of replay value, though... Still a fun experience, though, for anyone who likes fantasy and adventure games. Nothing much more to say.

7 April 2014

New Things, New Games, New Experiences

Been very lazy with my bloggings lately. Nothing really major going on in my life, but several little titbits I probably should write about. Starting a new Tumblr, subscribing to PlayStation Plus, trying games I never thought I'd play...

1. First of all, I've been trying to rework my daily routines in an effort to be more productive (I'm not sure it's actually helped much yet, but it's a gradual progress). One thing I'm trying is starting my days with a little gaming, to relax and invigorate me for the day to come, and perhaps also in order to have a regular timeslot for gaming that wouldn't have to compete with other hobbies. Then I came upon the idea that perhaps I should write some kind of journal about my experiences. So I started a new Tumblr page for this purpose, which I'm calling Ben's Breakfast Battles. (Why Tumblr? I felt this should be separate from my other outlets, and Tumblr seemed like a relatively light weight system for writing and sharing these short posts.)

2. In today's post I received the Iron Sky Director's Cut Blu-ray. It's a 'limited edition steelbook' version, signed by director Timo Vuorensola, to boot. (This was part of a merchandise package I bought last year when they were crowdfunding the production of the Iron Sky sequel.) But perhaps the real blogworthy news here is that this is, believe it or not, my first ever Blu-ray movie. Even though I've had a PS3 and HD TV for many years already, I've still heavily favoured DVDs when buying movies and TV shows. There are some simple reasons for this. Firstly, DVDs have been, and I think still are, cheaper than Blu-rays. Secondly, not every location I regularly watch movies and shows at (namely some family members) still has a Blu-ray player, and I want to keep my options for when and where I watch open. Even when that changes, price will still be major factor, although I might be more willing to look at the alternatives.

3. I have been watching a lot of gaming streams lately, particularly by LoadingReadyRun and Day[9]. (Well, a lot of these I've watched on YouTube, because the time zone difference makes catching most streams live hard at best.) It's interesting to see games I haven't played and (often) am not likely to play. Sometimes watching stuff like this might even inspire me to try new games and genres. (See below. And as I mentioned in an earlier post, watching Hearthstone footage was partially to blame for my rediscovered interest in Magic: The Gathering.) And a good, engaging streamer can make it really entertaining, too.

4. Perhaps somewhat related to the previous, I've been thinking about my options for new games to play, once I'm through with my current playthrough of the Mass Effect trilogy. There's a bunch of games that I'd like to try out, but I have limited money to use and a lot of these games are still pretty pricey. So somehow I found myself once again looking at PlayStation Plus. I have scoffed at the idea before, and I am, generally speaking, not a big fan of subscription based services in most fields. I'd much rather just buy an item and be done with it. But here's the reasoning that finally made me cave in and buy a three month subscription, to try it out. The 'meat' of Plus membership, I think, is the selection of 'free' games you can download. Even if you'd only play a few games that way during, say, a year's membership, I guess you've pretty much got your money's worth. Still, I'd much rather have games on disc than download games I can use only as long as I'm a subscriber. What sold me was the idea that the games I'd be downloading, for the most part, probably aren't games I would normally buy. If I'm spending money on a specific game, I kinda want it to be something I know I'm likely to enjoy, like a new title in a favourite series. There'll be less experimentation, which I'm hoping these downloadable games will inspire more of. (The ability to back up save files in the cloud is an additional bonus. Wish I'd had that last autumn when my old PS3 broke down...)

5. The first PlayStation Plus member game I downloaded from the PSN store, once I'd signed up, just yesterday, was... dramatic drumroll... XCOM: Enemy Unknown. This was inspired by Cam Lauder playing the game (well, technically the expansion, Enemy Within, but that wasn't available to download) on the LoadingReadyRun channel. Now, I never played the original classic UFO: Enemy Unknown, nor do I have a lot of experience in general with tactical games, so this is entirely new territory for me. I'm sure I'll write more once I've had a chance to play more.