22 May 2014

BioShock Infinite

BioShock's one of those game series that's been sort of on my radar for a long time, but, perhaps mostly because I've never been a particularly passionate FPS fan, I never got around to buying them. However, I recently joined PlayStation Plus and one of the free member games at the time was BioShock Infinite, so of course I decided to download it and give it a try.

Infinite is the third game in the series, but it's a more or less independent story set in a new location, so I didn't have too many qualms about not having played the first two. Booker DeWitt is a private investigator living in 1912, who, under somewhat mysterious circumstances, ends up in a floating city called Columbia, looking for a girl called Elizabeth. Of course things soon get crazy. Or crazier, I should say. Columbia turns out to be a religious white supremacist community on the verge of rebellion. Mix in supernatural powers, strange quantum technology that keeps the city in the sky, alternate realities, mechanical creatures and whatnot, and you've got a pretty cool, original environment and interesting story.

Quirky vintage environments have of course been a defining feature of the BioShock franchise from the start. I really enjoyed the look and atmosphere of this game. Radios and gramophones play music in the style of the period and the aesthetic in general is not quite like any other game I've played. For much of the game you travel with Elizabeth, which, from a story point of view, added opportunities for dialogue, something that normally isn't perhaps the strongest point in FPSs. The storytelling in general was pretty good, although it did feel like there was the occasional unnecessary MacGuffin used to add more action sequences that didn't quite fit in the otherwise original and high quality design of the game...

Gameplay-wise, BioShock Infinite plays much like any FPS. It does have some slight RPG elements mixed in too, though. You gain a variety of different supernatural powers you can use. There's a lot of loot lying around for you to gather and you can buy upgrades for your weapons and powers. There are also sequences with little fighting, some exploration to do and a few sidequests as well (though honestly I didn't find the sidequests particularly interesting or rewarding). All in all, it plays pretty smooth and fun.

The amount of choice in weapons and powers is good, I guess, but honestly the game didn't really give much incentive to experiment with them. You're limited to carrying two weapons, and although there's plenty lying around that you can pick up, I rarely felt comfortable switching away from the familiar weapons I'd been using from early on and had spent resources upgrading...

I've always considered myself pretty bad at action games and often pick easier difficulty settings when available. But I decided to go with the default setting this time, and... honestly, I don't know if I've actually improved over the years or whether this game was on the easy side, but I found most of the game not very hard at all. Dying wasn't really a problem, as enemies you've killed stay dead. Really only the final battle caused me any trouble, largely because it had a different type of objective from most battles (protecting a target, rather than just killing things). But I still had fun playing, though, and that's what counts, of course.

I also had some complaints about the save system. Namely, the lack of one. The game only saved at particular checkpoints, and should you have to quit at any other point, you'd have to start again from the last checkpoint...

So yeah, overall, while not perhaps exactly perfect, I quite enjoyed the game. Once experienced, though, I don't really see myself replaying this in the foreseeable future. I guess I should eventually check out the other two games. But it's not a terribly high priority, got plenty of games to play as it is...

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