Blizzard's Diablo and Diablo II are among those classic computer games I never played. Thus I was only vaguely aware of the hype surrounding Diablo III when it was finally released a couple years ago, and the maybe somewhat lukewarm reception it had. But when the expansion, Reaper of Souls, was released earlier this year, and people were saying how it improved the game, coinciding with when I was getting into watching more gaming streams and thus exposed to a wider range of games, my curiosity grew.
When the expansion was released for consoles recently, bundled together with the main game as the Ultimate Evil Edition, I decided it was time to finally check out the series and bought the PS3 version. (It's also out for PS4, but I don't have one yet...)
I'm sure many people reading this will already be aware of the Diablo series, but for anyone who's not, the games are isometric hack-and-slash style action RPGs, with a focus on randomly generated content and loot. The story is set in a dark fantasy world called Sanctuary, and deals primarily with the war between angels and demons, with the player taking the part of a human hero going up against the demon lords, particularly their leader, the titular Diablo. Diablo III takes place 20 years after the previous game. Diablo has supposedly been vanquished, but the remaining demon lords are again spreading evil in Sanctuary. You set out to investigate a mysterious falling star and the dead rising from the graves...
The gameplay itself is quite simple, on the surface. Basically you hit buttons until the monsters die. The console version, out of necessity, has vastly different controls than the PC version. Where the PC games have always been heavily mouse oriented, the console version plays more like a standard third person action game (you use the left stick to move, buttons to attack etc). The menus and inventory management were also completely overhauled to work better with controllers.
Despite the simple premise, Diablo III has a surprising amount of depth, for a hack-and-slash game. You can pick one of six different classes, each with unique abilities, which are unlocked as you level up. Most of the locations you explore are random generated. Each time you start up the game they change, so you'll never have the exact same experience twice, even if you go back to locations you've visited before. Difficulty seemed something of a mixed bag. I played much of the main game on the maximum allowed difficulty, and didn't die once, which was a little surprising. After beating the main game (i.e. up to Act IV) you unlock higher difficulties. Playing the expansion content on the next higher setting seemed more suitable for me, except now some of the bosses felt a little too hard, and I ended up lowering difficulty for them... But at least you can change the difficulty at any time, which is good.
The game's reasonably long, too. (As far as I can tell, there's no timer in the game that would tell me how long it took to beat it, which is a shame. I find that kind of information interesting.) It doesn't end with beating the campaign, either. After that you unlock 'Adventure Mode', which lets you freely travel the word hunting down randomly generated 'bounties', and exploring randomly generated dungeons. Character level is capped at 70, but after that you can continue to improve your character by gaining 'paragon levels'. I'm not quite that far yet, so I can't really comment on what that entails.
And then there's the loot. Dropped by enemies and discovered in chests, or bought from merchants, or crafted by a blacksmith... So much loot, most of which is also random generated, so you'll find an endless number of equipment with different combinations of magical properties. There are several levels of rarity in items. Though, honestly, this seems a little unnecessary. Not long into the game it became obvious that 'rare' (and above) items were much better than more common items, and plentiful enough to simply not bother with picking anything else up (except occasionally to salvage for crafting materials).
The game looks very nice, even on the PS3, which probably has lower resolution than the PS4 or higher end PCs (I noticed some occasional slight slowdown too, but nothing that really detracted from the experience). There are lots of different environments, and tons of cool monsters. The music, on the other hand, was... well, background music. It's well enough done and suits the atmosphere of the game, but not exactly what I'd call memorable.
Another aspect the Diablo series is famous for is the multiplayer. You can team up with up to three other players for co-operative play. In the console version you can even play local multiplayer. I haven't had a chance to try it out yet, but I'm sure it, together with the randomly generated content, greatly increases the game's replay value. (As far as I know cross-platform online play isn't available, and for local multiplayer I assume each player needs a local username and save file, which slightly limits the potential. But it's still a cool thing.)
Now, I've listed a lot of positive things about Diablo III Ultimate Evil Edition. I certainly had fun playing it on my first playthrough, and I'm still having fun checking out Adventure Mode. But when it comes down to it, the core gameplay is quite repetitive, and the story is hardly very deep or original. While in theory it's one of those games you could keep playing indefinitely, how long it can keep me interested after 'beating' it once is a question I can't answer yet. (My past experience with games with a lot of 'post-game' content doesn't exactly speak for me sticking with it. Always moving on to new experiences...)
One last complaint I have (which I touched upon in an earlier blog post) is that the game came with virtually no manual, beyond a simple controller diagram. It turns out there's a game guide on Blizzard's Battle.net website, which answered some of the questions I had. But this guide was not mentioned anywhere in the packaging, as far as I could see...