15 October 2014

Batman: Arkham Asylum (Game Review)

The Arkham series of Batman video games has been fairly popular, but I never really got around to looking into it, even though I do think of myself as a Batman fan (but then again, who doesn't)... However, when the first game in the series, Batman: Arkham Asylum (from 2009), was recently offered as a PlayStation Plus member download, I figured I might as well give it a shot.

The story begins with Batman delivering a recently captured Joker to Arkham Asylum. Lo and behold, Joker breaks free and begins taking over the facility. Naturally several classic Batman villains are released in the process, who Batman will have to deal with on his way to defeat Joker... Honestly, I found the story mediocre at best, a collection of Batman tropes to ferry you from level to level. And I wasn't hugely impressed by the dialogue and voice acting either, even though the game was written by Paul Dini—who worked on Batman: The Animated Series—and several original Batman: The Animated Series voice actors (most notably Mark Hamill as the Joker).

The actual gameplay, however, is somewhat more interesting. At its core it's nothing really original, deeply rooted in the 3rd person action-adventure genre. But there are many little features that make it fun to play. Naturally Batman has a variety of gadgets to help him, from batarangs and explosives to grappling guns. Which adds variety to the game, even though the controls for some of the gadgets felt unnecessarily clunky. Mobility plays a large role in the game, as Batman can grapple to high platforms to escape enemies and the like. An important element is also a special 'Detective Vision' mode that gives you additional information about your surroundings.

Combat is fairly straightforward and fluid. You gain experience that unlocks more powerful combo moves etc. Nothing really new there, but nothing wrong with it either. The regular combat sequences could feel a little repetitive, though (as did many of the boss fights), and some of the more interesting scenes were stealth oriented sequences where you have to pick off enemies one by one, using a variety of tactics, including sneaking behind them or dropping down from above.

I had no complaints about the look and feel of the game, aesthetically. It did feel... Batman-y enough. Interior level design, of course, can feel a little 'game-y' sometimes and not always exactly realistic. Not that that's much of a surprise. A particular pet peeve for me was the frequent use of gargoyles... on interior walls. Sure, they were quite practical as a gameplay element, but the point of real gargoyles was to funnel water from a roof so it doesn't run down walls. Not something you'd want inside a room...

The game didn't have a timer, as far as I could see, but the length felt fairly typical for this kind of game. For the obsessive completionist gamers there's a ton of secrets and collectible items scattered through the game, but, as usual, I couldn't really be bothered with that stuff...

In summary, Batman: Arkham Asylum was a reasonably fun little action-adventure game, but, despite some interesting features, didn't really stand out from other games in the genre, and felt like it had potential for more, in terms of narrative and gameplay variety. I don't really see myself replaying this game much, with so many other interesting games out there. But I could consider picking up the sequels, should I run into them at an affordable price...

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