14 November 2014

Child of Light (Game Review)

So I finally got myself a PS4! I say 'finally', although honestly a year after release isn't that long for me, quite possibly the earliest I've ever gotten a new console. But I knew I would have to get one eventually, so here we are...

So, brand new console out of the box and hooked up, but no actual games in my shelf yet, I turned to the PSN store to look for a cheap game to try. Child of Light caught my eye. I've been meaning to try it out for a while. It's available for PS3 as well, but obviously I was going to play it on PS4 now that I had one (buying it on PSN actually gives you access to both versions). Of course I can't say if there's any difference in appearance between the two, since I've only played it on PS4.

Child of Light was developed by Ubisoft Montreal, but it's not a typical large western studio production. It's a cute (some could even say twee) fairy tale game that combines features typical of indie sidescrollers and Japanese RPGs.

Aurora is a girl from 19th century Austria, who due to an illness succumbs to a deathlike sleep. However, she awakes in a magical land called Lemuria, where a dark queen has stolen the stars, moon and sun. Naturally it's Aurora's destiny to fight the queen and save the land from eternal night... The story's hardly very deep or original, but it goes very well with the style of the game. The characters are all fun as well. Most of the dialogue in the game is written in rhyming verse. Honestly, it's often a little awkward and could have been improved with just a little effort, but I still think it's quite charming.

Aesthetically the game is quite pretty. It has a 2D hand-drawn look that goes very well with the game's themes. The music, composed by Canadian musician Béatrice Martin (aka Cœur de pirate), is quite good as well.

The 'overworld' part of the game plays much like a 2D platformer (although quite early on you gain the ability to fly, so it's not really about 'platforming'). There are some puzzle elements, many involving your 'firefly' companion that can be controlled with the right stick (or the PS4 controller's touchpad), who can interact with various objects.

Coming into contact with an enemy triggers a turn based battle sequence, much like typical JRPG battles, although there are original twists as well. Timing plays a crucial role in combat. Time advances between actions, and you can follow characters' progress on a graph at the bottom of the screen. Different actions take a different amount of time to complete, and if you hit an enemy (or you yourself get hit) in this 'casting' phase, the action is interrupted. The firefly companion is used in combat as well. It can slow down enemies, heal allies etc.

Over the course of the game you'll acquire several allies. Only two characters can be in combat simultaneously, but you can switch characters at any time. The characters all have unique abilities, of course, that develop as you gain experience. There's no equipment management per se, but you'll find gems that you can equip for additional bonuses.

The game has two difficulty modes, 'casual' and 'expert'. I went with 'casual' for my first playthrough, looking for a primarily relaxing experience, and the game was mostly pretty easy. (I only died once, and that was due to environmental hazards rather than combat, and I very rarely had to use any of the many healing items I picked up.) However, even on this easy setting, I felt the battle system encouraged me to think about what I was doing, which is naturally good.

The game wasn't very long (at least by RPG standards). I played through it over the course of a few days. (Alas, no in-game timer, as far as I could see. Seriously, game devs, it can't be that hard to include one!) Then again, it's not very expensive either. And I may want to replay it in 'expert' mode some day, too...

Ubisoft isn't one of my favourite game publishers due to their attitudes toward DRM and recent debacles concerning diversity, buggy game launches etc. The game bugs you to register with their entirely unnecessary Uplay platform. Thankfully it's optional, though. The reminder when starting the game is only a minor annoyance. Still, it was one of the few things that really bothered me about this game.

So yeah, in summation, Child of Light is a very pretty, unique RPG with a fairy tale feel, and an interesting, well balanced battle system. The cute look and themes obviously may not be for everybody, but fans of fantasy RPGs might get a kick out of this game. I know I enjoyed it myself.

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