31 December 2014

The 2014 Post

So, it's New Year's Eve, and I guess it's traditional to take a look back at the past year. I'm not going to pretend 2014 was the greatest of years for me. My creative and social energies have been pretty low and I haven't accomplished much. (And, looking at my blog, I see I've only posted about half the number of posts I've written in an average year.) But let's talk about some of the highlights of the year, rather than mope around!

As anyone following my blog would know, video games have always been one of my greatest passions. I think I managed to play a reasonable number of games this year, by my standards. Finally getting a PlayStation Plus membership allowed me to try out several interesting games I might not have played otherwise. But I think two games really stand out when I look back.

The first was Dark Souls. I spent many an hour playing it last spring (and wrote several blog posts). This dark, challenging action RPG that I'd been somewhat sceptical about for many years turned out to be very much to my taste. And then there's the last game I played this year, another that surprised me with its addictive quality—Destiny. I've never been a huge fan of FPSs, but, as I wrote before, I think I've had more fun with Destiny than with any FPS I've tried since Doom.

I realise that both of these games have an appeal that is not necessarily easy to explain to others, and also not the types of games I've traditionally played most (being less narrative and more grindy experiences). They aren't perfect creations, but I've still greatly enjoyed them.

Tangentially related to gaming, discovering LoadingReadyRun was an important part of my year. This Canadian group produces a large variety of online comedy videos and also streams games live on Twitch. Their works have provided me with a lot of entertainment over the last year. They're also known for their charity gaming marathon Desert Bus for Hope, which I watched for the first time this year, and it was a blast. Speaking of charity marathons, Mario Marathon was another highlight of the year, as it has been for several years running.

The music year was a little slow for me, to be honest. I've been a little lazier than before in my listening, and I haven't really made many interesting new discoveries. I got to see Within Temptation live, which was fun. (And their new album was decent as well.) The highlight of the year for me, though, was probably the new Toehider album, What Kind of Creature Am I, which I backed in a crowdfunding campaign, on a whim, based on the recommendation of Arjen Lucassen. And I'm very glad I did—Toehider was a much needed breath of fresh air in my otherwise slightly stagnant year.

And I guess that pretty much wraps up 2014 for me. Hopefully 2015 will continue to bring interesting games and entertainment my way. And maybe, just maybe, I'll even manage to accomplish something sometime...

23 December 2014

The Destiny Post Part 2, featuring The Dark Below

I'm honestly a little surprised that almost a month after my previous post about Destiny, I'm still actually playing it. Having played through the story missions just before that post, I was momentarily unsure about what I wanted to do next. Usually I get bored with games around that point and move on to something new. But I fought through my hesitation and popped the game into the console again, and, lo and behold, I've been enjoying it ever since, even with all its repetitiveness and lack of obvious goals beyond improving my character.

So what I've been doing is pretty much just grinding. There are 'bounties' in the game that refresh daily, so I wander the planets, killing things and doing little missions, occasionally replaying story missions on harder settings etc. And I've managed to grind to level 30 doing pretty much just that. (The progression is much slower after level 20, which is where I was at when I finished the story missions almost a month ago.)

There are still aspects of the game I haven't really delved into, specifically the multiplayer content. I've only tried doing strikes (the slightly more demanding three player missions) a handful of times. It's been fun and I probably should be doing more of it, but I'm always very nervous about playing with strangers. (It's not like I even have to communicate with the other players, the missions are fairly straightforward, but still...) As for the Crucible, which is what the game's PvP portion is called, I tried it once recently, and soon discovered that fighting human players is very different than fighting AI. I failed about as miserably as it is possible to fail, and I don't really have any desire to try that again. Yeah, what can I say, I'm a scrub. (Which is a shame, since some of the better weapons in the game can only be obtained by playing Crucible...)

Also, a couple weeks back Destiny's first expansion was released, titled The Dark Below. Being heavily into the game at the time, I bought it, of course. Well, actually I bought the expansion pass that includes both The Dark Below and the next expansion when it's released. Something I've never done before—I've never really been in a huge fan of DLC in general, and rarely in a great hurry to obtain them...

The Dark Below adds a couple new story missions and a bunch of smaller objectives called 'quests', as well as two new strikes and a new raid, new bounties, plus new equipment (which I believe is available even if you don't buy the expansion). It also increases the level cap to 32. While playing through the missions as such won't take a huge amount of time, when you consider that the 'meat' of Destiny is largely in the repetition and grinding, any bit of added variety is obviously important. If it was a one time playthrough, the price of the expansion would seem a little bit steep, I think, but Destiny's nature probably makes it more worth it...

Anyway, the new material was pretty fun to play through, overall. The new missions are obviously higher level than the original story missions, with lots of enemies to plough through and keep that adrenaline pumping. The story's no deeper than the rest of Destiny—an old alien threat is about to rise again and you must stop it, etc. etc. But it builds on lore established in the original content, which is important. I'm already looking forward to seeing what the next expansion brings to the setting.

Now it's hard, as always, to say how long my interest in the game will last. I do have other games waiting to be played. But so far I've been enjoying Destiny... Even if I do take a break before too long, I'll obviously return to it eventually, since I've already bought the next expansion...